Monday, October 02, 2006

GKP or DKP?

During the past weekend, I have been participating actively in a couple of 20-man raids involving GKP system. Previously, I used to raid with Gaea; a guild which broke off from Outcast (an ex-guild of mine). Gaea is now progressing very well and all their raids use the DKP system, which encourages consistency of the players to be always turning up for raids.

The 20-man raids that I went with Gaea were Zul’Gurub and The Ruins of Ahn’Qiraj. Those raidings were done on a weekly basis when Dreadpaladin was guildless and sometimes using Vanguardlock when they needed the appropriate classes. It is a pity that Vanguardlock is not able to take part actively in the guild’s 20-man runs due to the difference in time zone and Dreadpaladin is always not available for her guild’s 20-man runs.

Coming back to the raid system; DKP and GKP, what does it actually mean and how does it work?

I am quite sure many MMORPG players are familiar with the term DKP, which denotes Dragon Kill Points. This system was created to enable a fair looting system amongst the players which have contributed to the raid. DKP itself has several systems which are widely used by many guilds in WoW. Recently, I have seen a spamming of a new term noted as GKP.

GKP? Gold Kill Points? How does it work? Basically, most GKP runs consist of several core raiders which highly geared to be the pillar of the raid. The fillers are normally PUGs aka Pick Up Groups. This system thrives on the aspect of Pick Up Groups because there are a vast majority of players that are not able to run 20-man raids successfully and even more casual players that cannot afford to give the commitment and time to attend DKP based raids.

The way this system works is pretty unique and I would say almost a win-win situation to all the raiders that stuck through out the raid until it ends. Lets take an example here for instance:

Raid A – GKP has 6 bosses and assuming each boss drops 2 items. This means the raid will have a total of 12 items at the end of the raid and the minimum bid for each item would be 20gold. The bidding system would be an open and an increment of 5gold would be required. No ties are allowed.

Boss1
Item 1A – bidded for 30g
Item 1B – bidded for 20g

Boss 2
Item 2A – bidded for 50g
Item 2B – bidded for 30g

Boss 3
Item 3A – bidded for 100g
Item 3B – bidded for 90g

Total gold collected – 320g


The total gold collected would then be divided evenly amongst the players in raid, in this case by 20 because it is a 20-man raid. 320g / 20 person = 16gold / person. This is on top of the gold that drops off the bosses plus I have already lowered the amount of bosses and items that would drop in order to simulate a simple example. Most GKP raids would earn more than 1000g per run.

Now, your rational may seem that not everybody is willing to spend hundreds of gold in a raid and then walk-out slightly buffed than they were before. Therefore, a GKP will not always work. However, You must bear in mind that some of the items that are dropped inside are BoE; Bind On Equip and has resale value. Assuming the item is worth at 200g in the AH; Auction House, the minimum bid could most probably be 20g and may bid up to 80g or 90g. You have the item and start re-selling the item to other players at an under-cut price of 150g thus giving you a raw earning of 60g to 70g.

In summary, the systems explained actually boils down to GKP – fast loots, fast gold / short term geared players, DKP – consistent loots, less gold / long term learning players. So, which suits you more, GKP or DKP?

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